Langage de programmation utilisé : | C Description Complète : | the Genezis Project (http://www.genezis.org) presents : ___________________________________________________________________________ / \ | | | NIBBLES PRO - v 1.00 | | | | by Paul Froissart (paul.froissart@libertysurf.fr) | \___________________________________________________________________________/
___________________________________________________________________________ / \ | What's Nibbles Pro? | \___________________________________________________________________________/
Nibbles Pro is a nibbles-like (you know, that snake who has to eat apples...), programmed in C language for a maximum of fluidity. It features : * nice, highly-contrasted graphics * excellent fluidity with variable speed * very low battery consumption thanks to EnergySaver technology * different types of gameplay : with or w/o levels (like Nokia phones)
___________________________________________________________________________ / \ | Launching Nibbles Pro | \___________________________________________________________________________/
You don't need any kernel or whatever. Simply send NibblesP.89z/.9xz and Nibdata.89y/.9xy. This version uses a slightly 'customized' version of the TICT compression utility (allowing to launch nibbles wherever nibdata is located).
___________________________________________________________________________ / \ | Playing Nibbles Pro | \___________________________________________________________________________/
I think I won't have to explain the principle of the game - just play it and you'll understand immediately :) The game offers two modes : * Snake Mode : eat as many apples as you can! Your snake grows depending on how many apples you have eaten. * Story Mode : go through the 10 levels to win the game. To finish a level, you need to eat 7 apples consecutively (that is, without dying), but beware, your snake grows according to the time since you last died or finished a level... You lose a life (and your score comes back to what it was at the beginning of the level) each time you die, except in level 1 where you can't lose lives - this is *not* a bug, it is done on purpose...
Here are the keys : > TI-89 Menus : * 2nd/ENTER : validate * Up/Down : er... * ESC : quit/return to main menu In-game : * Up/Down/Left/Right : er... * 2nd : pause * APPS : turn off the calculator (warning : does not pause the game afterwards - press pause before this key) * ESC : return to main menu At the moment, there is no key to save or to resume the game, but it will be fixed soon :)
> TI-92 Plus Menus : * Lock/ENTER : validate * Up/Down : er... * ESC : quit/return to main menu In-game : * Up/Down/Left/Right : er... * Lock : pause * APPS : turn off the calculator (warning : does not pause the game afterwards - press pause before this key) * ESC : return to main menu At the moment, there is no key to save or to resume the game, but it will be fixed soon :)
I hope you'll have as much fun as me when I programmed and played it :)
___________________________________________________________________________ / \ | History | \___________________________________________________________________________/ v 1.00 : * NibblesP now searches in all folders (not only current) * 3 more levels * Made the game harder : new speed = old speed + 2 :) * Now a bit smaller * Available only in packed version
___________________________________________________________________________ / \ | Thanks & misc stuff | \___________________________________________________________________________/
Special thanks to : * The TI-GCC team for having ported the GNU C compiler to Windows and having adapted it to TI-68k calculators * Rusty Wagner for having programmed VTI * Zeljko Juric for having found out so many things about AMS * David Ellsworth for Fargo and for being the initiater of assembly programming on TI-68k calculators * Jimmy Mrdell for his excellent 68k guide, which lead me to programming in assembly - this is particularly important to know how to optimize the code (even -and especially- in C) * Thomas Nussbaumer for TTPack (though he didnt program the algo himself :P) * All the people at my school for having heavily beta-tested the game :)
Visit the Genezis homepage at http://www.genezis.org and give me suggestions/ bug reports/whatever at paul.froissart@libertysurf.fr
Legal stuff : THIS PROGRAM IS FREEWARE AND THEREFORE I SHOULD NOT BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED, DIRECTLY OR INDIRECTLY, BY THE USE OF THIS PROGRAM. THE PROGRAM IS PROVIDED IN OBJECT CODE FORMAT. YOU MAY NOT DISASSEMBLE NOR REVERSE-ENGINEER PART OR TOTALITY OF THIS PROGRAM. YOU MAY NOT ALTER THE CONTENT OF THIS ZIP-FILE; THIS PROGRAM MAY ONLY BE DISTRIBUTED IN ZIP FORMAT OR IN OBJECT CODE FORMAT. BY DOWNLOADING THIS PACKAGE YOU AGREE WITH ALL OF THE AFOREMENTIONNED CONDITIONS.
| Archive mise en ligne par : | | Date de mise en ligne : | 4/05/2004 à 03:10:02 | |