Langage de programmation utilisé : | ASM Description Complète : | H Y P E R G A L A G A 9 2 - by Patrick Davidson
---> Introduction
HyperGalaga is a fast, highly intense TI-92 game where you fly a spaceship and try to destroy evil aliens.
---> Reuqirements
1) A TI-92! 2) The Fargo operating system (get it at http://www.ticalc.org/) 3) About 5K free memory when you copy it to your calculator 4) About 10K more memory when you want to run it 5) The following libraries: FLib, ROMLib, HexLib, SkittlesLib, Skittles2 The first three should be included with Fargo. SkittlesLib and Skittles2 should be included with HyperGalaga 92.
---> Start-up controls
Cursor pad Select difficulty level Enter Begin normal game U Enter secret universe ESC Chicken out
---> In-game controls
Cursor pad Move your ship APPS Pause / unpause F1 Fire phaser F2 Fire disruptor F3 Fire multi-pulse ESC Quick exit hold down LOCK Allows you to move faster
---> Contacting me
E-Mail : ariwsi@juno.com
Anyone who plays this game should send me E-Mail telling me what they think of it!
WWW : http://www.toptown.com/hp/ariwsi/ http://www.calweb.com/~kwdavids/patrick/ ---> Statistics Easy Intermediate Difficult !! Screen update rate : 30 Hz 45 Hz 45 Hz 45 Hz Visible play area : 128x127 128x127 128x127 128x127 Number of objects : up to 65 up to 65 up to 65 up to 65 Phaser damage : 3 3 3 - Disruptor damage : 2 2 2 1 Pulse damage : 2 1 1 1 Enemy pulse damage : 1 1 1 1 Bomb damage : 2 2 2 2 Phaser speed : 60 90 90 - Disruptor speed : 91 137 137 137 Pulse speed : 108 162 162 162 Enemy pulse speed : 60 - 161 90 - 242 90 - 242 90 - 242 Enemy bomb speed : 60 90 90 90 Your speed : 0 - 85 0 - 127 0 - 127 0 - 127 Small enemy speed : 30 - 85 45 - 127 45 - 127 45 - 127 Large enemy speed : 60 90 90 90 Large enemy firing rate : 56 112 169 169 Small enemy firing rate : up to 56 up to 84 up to 84 up to 84 Score multiplier : 1 2 4 8 Idle players survive : 17.21 sec 11.31 sec 6.39 sec 3.99 sec
---> Version History
Version 0.0.057 (not distributed)
- First release
Version 0.0.066
- Fixed two bugs - Made enemies shoot more precisely - Made large enemies drop bombs instead of firing pulses - Made large enemies fire less rapidly
Version 0.2.005
- Optimized code - Changed default highscores - Changed enemies - Eliminated UFDS
Version 1.0.002 (06-Jun-97)
- Fixed minor collision detection bug (you won't notice any difference) - Optimized code
Version 1.1.003 (07-Jun-97) - SkittlesLib now included in distribution - Enhanced collision detection - Made phaser more powerful - Modified multi-pulse (now much more destructive) - Optimized code
Version 1.2.011 (08-Jun-97) - Level data now crunched (saves 446 bytes) - Code optimized a little - Uses less memory - Your ship now flashes when hit - Large enemies show damage when nearly destroyed - Enemies explode when destroyed
Version 1.3.007 (11-Jun-97) - Optimized by 122 bytes! - Changed default hiscores - Added "quick exit" option
Version 2.0.029 - Removed some unused stuff - Added multiple difficulty levels - Optimized code - Changed numbers from hex to decimal - Changed multi-pulse - You can now have 32 bullets instead of only 24 - Changed scoring - Changed default highscores - Added second world
Version 2.0.031 - Now you REALLY have 32 bullets
Version 2.0.033 (22-Jun-97) - Code optimized Previous versions could slow down briefly when many objects are being displayed. This should never happen anymore, but if it does, tell me! - "You asked for it!" mode is even harder!
---> The future of HyperGalaga 92
No major changes are planned for this game! If you have any ideas for what should be included in HyperGalaga 2.1, E-Mail them to me at ariwsi@juno.com! The three things that will NEVER be implemented in HyperGalaga 92 are sound, grayscale, and link play! I am going to release a completely new shoot-em-up with grayscale by the end of June. A platform game and RPG may also be released, but not anytime soon!
| Archive mise en ligne par : | | Date de mise en ligne : | 16/07/2004 à 17:21:18 | |