ARCHIVES


Vol
[SRC] Galaga 2.0.033
Taille du fichier : 14.02 Ko
Nombre de téléchargements : 1198
Nombre de vues : 6708
Description rapide : Un des preimiers Phenix-like, pour TI92
Auteur de l'archive : PatrickD
Calculatrices concernées : TI-92I TI-92II
Hardware concernés : HW1
ROMs (AMS) supportés : Tous (ou non renseigné)
Langage de programmation utilisé : ASM
Description Complète : H Y P E R G A L A G A 9 2 - by Patrick Davidson

---> Introduction

HyperGalaga is a fast, highly intense TI-92 game where you fly a
spaceship and try to destroy evil aliens.

---> Reuqirements

1) A TI-92!
2) The Fargo operating system (get it at http://www.ticalc.org/)
3) About 5K free memory when you copy it to your calculator
4) About 10K more memory when you want to run it
5) The following libraries: FLib, ROMLib, HexLib, SkittlesLib, Skittles2
The first three should be included with Fargo.
SkittlesLib and Skittles2 should be included with HyperGalaga 92.

---> Start-up controls

Cursor pad Select difficulty level
Enter Begin normal game
U Enter secret universe
ESC Chicken out

---> In-game controls

Cursor pad Move your ship
APPS Pause / unpause
F1 Fire phaser
F2 Fire disruptor
F3 Fire multi-pulse
ESC Quick exit
hold down LOCK Allows you to move faster

---> Contacting me

E-Mail : ariwsi@juno.com

Anyone who plays this game should send me E-Mail
telling me what they think of it!

WWW : http://www.toptown.com/hp/ariwsi/
http://www.calweb.com/~kwdavids/patrick/

---> Statistics
Easy Intermediate Difficult !!
Screen update rate : 30 Hz 45 Hz 45 Hz 45 Hz
Visible play area : 128x127 128x127 128x127 128x127
Number of objects : up to 65 up to 65 up to 65 up to 65
Phaser damage : 3 3 3 -
Disruptor damage : 2 2 2 1
Pulse damage : 2 1 1 1
Enemy pulse damage : 1 1 1 1
Bomb damage : 2 2 2 2
Phaser speed : 60 90 90 -
Disruptor speed : 91 137 137 137
Pulse speed : 108 162 162 162
Enemy pulse speed : 60 - 161 90 - 242 90 - 242 90 - 242
Enemy bomb speed : 60 90 90 90
Your speed : 0 - 85 0 - 127 0 - 127 0 - 127
Small enemy speed : 30 - 85 45 - 127 45 - 127 45 - 127
Large enemy speed : 60 90 90 90
Large enemy firing rate : 56 112 169 169
Small enemy firing rate : up to 56 up to 84 up to 84 up to 84
Score multiplier : 1 2 4 8
Idle players survive : 17.21 sec 11.31 sec 6.39 sec 3.99 sec

---> Version History

Version 0.0.057 (not distributed)

- First release

Version 0.0.066

- Fixed two bugs
- Made enemies shoot more precisely
- Made large enemies drop bombs instead of firing pulses
- Made large enemies fire less rapidly

Version 0.2.005

- Optimized code
- Changed default highscores
- Changed enemies
- Eliminated UFDS

Version 1.0.002 (06-Jun-97)

- Fixed minor collision detection bug (you won't notice any difference)
- Optimized code

Version 1.1.003 (07-Jun-97)
- SkittlesLib now included in distribution
- Enhanced collision detection
- Made phaser more powerful
- Modified multi-pulse (now much more destructive)
- Optimized code

Version 1.2.011 (08-Jun-97)
- Level data now crunched (saves 446 bytes)
- Code optimized a little
- Uses less memory
- Your ship now flashes when hit
- Large enemies show damage when nearly destroyed
- Enemies explode when destroyed

Version 1.3.007 (11-Jun-97)
- Optimized by 122 bytes!
- Changed default hiscores
- Added "quick exit" option

Version 2.0.029
- Removed some unused stuff
- Added multiple difficulty levels
- Optimized code
- Changed numbers from hex to decimal
- Changed multi-pulse
- You can now have 32 bullets instead of only 24
- Changed scoring
- Changed default highscores
- Added second world

Version 2.0.031
- Now you REALLY have 32 bullets

Version 2.0.033 (22-Jun-97)
- Code optimized
Previous versions could slow down briefly when many objects are being
displayed. This should never happen anymore, but if it does, tell me!
- "You asked for it!" mode is even harder!

---> The future of HyperGalaga 92

No major changes are planned for this game! If you have any ideas for
what should be included in HyperGalaga 2.1, E-Mail them to me at
ariwsi@juno.com! The three things that will NEVER be implemented in
HyperGalaga 92 are sound, grayscale, and link play! I am going to
release a completely new shoot-em-up with grayscale by the end of June.
A platform game and RPG may also be released, but not anytime soon!
Archive mise en ligne par : Flanker
Date de mise en ligne : 16/07/2004 à 17:21:18

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